Though the mechanics themselves are actually quite complex, each requiring various resources or completed objectives, Cult of the Lamb does a great job of introducing each one naturally, and slowly, only ever presenting one new mechanic at a time and letting the player get used to it before another one rears its head. Over the course of Cult of the Lamb's first hour, players will be gradually introduced to a slew of mechanics. RELATED: 6 Things Players Should Know Before Starting Cult Of The Lamb Cult of the Lamb's Doctrine Mechanic One such mechanic is the game's Doctrine system, a feature which allows players to improve the traits of their cult followers. Cult of the Lamb is one of the most unique games of the year, and though its development team was small, the amount of content within the game, and the sheer complexity of some mechanics, is truly impressive. Releasing just a week ago, Cult of the Lamb is equal parts roguelite dungeon-crawler, and city-builder, management sim, all packaged in a charmingly grim, bloody cartoon aesthetic, and topped with a bow of tongue-in-cheek dark humor. Cult of the Lamb is the latest example of this. This year alone, players have been able to enjoy stellar titles like Stray, Tunic, Sifu, Bear and Breakfast, and OlliOlli World, each of which offers a wholly unique experience that may have been inspired by some of the industry's best, but manages to carve out its own distinctive identity. ![]()
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